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Winners of UNESCO’s Youth Hackathon 2024 Shape the Future of Media and Information Literacy

"Taking part in the Youth Hackathon was a truly transformative experience. Representing Indonesia and presenting our project on an international platform was an honor, but the real impact came from the connections we built in Amman. Engaging with youth from diverse countries and backgrounds highlighted the power of collaboration and cultural exchange", said Muhammad Rafi Aurelia from Indonesia, one of the 2024 winners for his project MILBoard. 

Muhammad, along with three other teams from Madagascar, Iraq/UAE/Egypt, and Ukraine, attended the closing ceremony of the Global MIL Week Feature Conference in Amman on 30 October 2024. They presented their project, aiming to raise visibility and support to further develop their ideas. 

The Youth Hackathon is a flagship initiative in UNESCO’s ongoing efforts to engage young people in shaping the future of media and information literacy. Each year, UNESCO invites young innovators to submit projects tackling misinformation, through mobile applications, podcasts, educational tools, and community-based interventions. 

This year’s participants also benefited from a two-day online mentoring program covering media literacy, disinformation challenges, hate speech, and coding fundamentals. Expert mentors from DW Academie, TeensinAI, and SAP guided teams through this preparation phase. 

After a rigorous review by an independent international jury, four teams were selected as winners: 

UNESCO Youth Hackathon underscores the creativity, passion, and resilience of young people in tackling today’s digital challenges. By fostering innovation and equipping youth with essential media and information literacy skills, this initiative plays a vital role in advancing informed, inclusive, and responsible digital citizenship worldwide. Details for the 2025 edition will be announced in June. 

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"Taking part in the Youth Hackathon was a truly transformative experience. Representing Indonesia and presenting our project on an international platform was an honor, but the real impact came from the connections we built in Amman. Engaging with youth from diverse countries and backgrounds highlighted the power of collaboration and cultural exchange", said Muhammad Rafi Aurelia from Indonesia, one of the 2024 winners for his project MILBoard. 

Muhammad, along with three other teams from Madagascar, Iraq/UAE/Egypt, and Ukraine, attended the closing ceremony of the Global MIL Week Feature Conference in Amman on 30 October 2024. They presented their project, aiming to raise visibility and support to further develop their ideas. 

The Youth Hackathon is a flagship initiative in UNESCO’s ongoing efforts to engage young people in shaping the future of media and information literacy. Each year, UNESCO invites young innovators to submit projects tackling misinformation, through mobile applications, podcasts, educational tools, and community-based interventions. 

This year’s participants also benefited from a two-day online mentoring program covering media literacy, disinformation challenges, hate speech, and coding fundamentals. Expert mentors from DW Academie, TeensinAI, and SAP guided teams through this preparation phase. 

After a rigorous review by an independent international jury, four teams were selected as winners: 

UNESCO Youth Hackathon underscores the creativity, passion, and resilience of young people in tackling today’s digital challenges. By fostering innovation and equipping youth with essential media and information literacy skills, this initiative plays a vital role in advancing informed, inclusive, and responsible digital citizenship worldwide. Details for the 2025 edition will be announced in June. 

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